Quell is on a mission to make fitness gaming incredible. Our launch title lets you get fit fighting, running, leaping and dodging your way through an unforgettable fantasy world. We’ve built a game-changing wearable device which adds resistance, powerful haptics and motion tracking to the player’s actions without the need for a VR set-up.
The market is massive; our pre-launch marketing has already generated $1.5m in preorder revenue. We’ve secured over $15m in funding from top-tier VCs and angels, including Khosla Ventures and the founders of Twitch.
Quell are looking for a talented environment concept artist to join our growing team, working on a brand new IP combining fitness with gaming.
As an environment concept artist at Quell your mission is to create stunning environment art for a fantasy inspired fitness game. You will visualise creative ideas, empower the art-team, and help build out the world and narrative of the game.
Create environment concepts and key art for our launch game, Shardfall.
Work with the games team to provide visual and creative solutions to Art and Design problems.
Generate creative ideas for new worlds, assets and civilisations - clearly communicating them to the wider team.
Use a range of artistic approaches to create your art, depending on the task or goal - thumbnails, sketches, 3D paintovers, storyboards and renders.
WHAT WE’RE LOOKING FOR.
3+ years of experience in an environment concept art position.
Experience in games development.
Excellent knowledge of art fundamentals and their application - composition, perspective, scale, form, value, colour, architecture.
Strong portfolio demonstrating expertise in fantasy environment creation.
Excellent communication - you can clearly articulate thoughts and ideas and transform written or verbal feedback into clear visuals.
Demonstrable experience of working with cross-discipline teams to meet product goals.
Accurate task estimation and mitigation for future problems.
Keen to join a young, dynamic start-up and actively participate in our culture.
Experience in art storyboarding.
Experience with creative and narrative world building.
Experience creating 2D in-game art.
Experience working in early stage start-ups.
An interest in fitness, of any kind.
Training – we offer all our employees the chance to upskill and learn on the job, through In-Sprint learning - we are passionate about helping you reach your professional goals.
Game and book library – we want everyone at Quell to have the resources to learn – whatever book you want to read or game you want to try, let us know.
Flexible hours and holiday – through our 'core hours' and increased holiday allowance.
Cycle to Work scheme – a tax efficient way to purchase a new bike, with most people saving at least 33%.
PureGym discount – we have a PureGym on site at our offices in Oval, with a 5-10% discount on membership.
Regular team socials – bringing everyone together (both virtually and in-person) to celebrate our successes.
Little extras – we want everyone to be comfortable and at their best at work, so we provide complimentary coffee/tea, fresh fruit and snacks throughout the day.
The team – join a team obsessed with building an amazing place to work!
HOW TO GET STARTED.
Please email Rob Allen with your CV and portfolio link. We look forward to hearing from you!
Both hybrid and remote applicants are accepted. Fully remote candidates will only be considered within a 2 hour time difference of the UK.
In line with the Equality Act 2010, should you require any reasonable adjustments to the application process please let us know via email and we will get back to you to discuss your requirements.